[RP] Horizon characters
Oct. 7th, 2005 12:24 pmThis will probably be mainly of interest to those that play horizon and possibly other RPers who have experienced the oxford society game.
With the new term starting (or should it be started by now - I guess it depends on your PoV) the next installation of the RPGSoc society game is kicking off, Horizon. I thought I knew what I wanted to do which was a mad scientist rehash. I thought of the sort of things I wanted to make and then I put some points down onto a piece of paper to start off the character generation process. It seems the mad scientist concept I have in mind is impractically expensive. I think mainly because I want to do mad science of a type that has never been done before so I am having to buy lots of expensive skills to give me the grounding needed.
So now I find myself wondering if I want to try for a different mad scientist and be a little more normal (and making your character more normal just seems like a step down on the fun ladder) or think of a totally different character concept. If anybody wants to have a "buddy" character then I am open for offers or suggestions. I guess I could try the mob boss character I had in mind last term but I am not sure I want a character that is goign to be high maintenance as that would probably be (yeah, i know it doesn't have to be but for me it would be).
Hmmm... I guess I might be able to trim down some of the skills I've taken. Oh well, I just thought I'd see what you lot had to say on the matter anyway.
With the new term starting (or should it be started by now - I guess it depends on your PoV) the next installation of the RPGSoc society game is kicking off, Horizon. I thought I knew what I wanted to do which was a mad scientist rehash. I thought of the sort of things I wanted to make and then I put some points down onto a piece of paper to start off the character generation process. It seems the mad scientist concept I have in mind is impractically expensive. I think mainly because I want to do mad science of a type that has never been done before so I am having to buy lots of expensive skills to give me the grounding needed.
So now I find myself wondering if I want to try for a different mad scientist and be a little more normal (and making your character more normal just seems like a step down on the fun ladder) or think of a totally different character concept. If anybody wants to have a "buddy" character then I am open for offers or suggestions. I guess I could try the mob boss character I had in mind last term but I am not sure I want a character that is goign to be high maintenance as that would probably be (yeah, i know it doesn't have to be but for me it would be).
Hmmm... I guess I might be able to trim down some of the skills I've taken. Oh well, I just thought I'd see what you lot had to say on the matter anyway.
(no subject)
Date: 2005-10-07 11:45 am (UTC)Part of the reason Horizon suffers from rampant flaw pissing is they dont seem to give people enough points to be as powerful as they want to be (this is not my theory, I should point out - I agree with it, but it ain't mine), so of course gamers cripple themselves to get the cool stuff. The trick with such systems seems to be to load your characters interesting stuff into back ground and flavour stuff as much as possible as this tends to be lower points-costing than physical resources. Such was what I did with Crace, who of course ended up with two points spare but was still a mental character and very interesting and good fun to play.
Good luck in thinking, darling.
(no subject)
Date: 2005-10-07 11:51 am (UTC)That having been said I do think that more points could be a good thing. For example, being a grey engineer skilled in both steam and clockwork is 11 points. If you don't want negs then you have 1 point left and you haven't even got a job yet.
(no subject)
Date: 2005-10-07 12:02 pm (UTC)I would have liked a few more points to play with, just because it is tremendously tight manouevring at times with your 12 dp even if you just want to be a bog standard mobster (as the GMs seem to want the staple characters of the games to be). And to be fair, while they said it was low key, they did also allow people to play the heads of crime families, and it said the PCs were the cream of the crud, so while we're not meant to be hugely powerful in the world, we were allowed to be powerful in our social circle - maybe the system should have reflected that with more quirks relevant to low-key society, I don't know.
Capping sounds a good plan, or more harshness from the GMs on allowing character concepts and stomping on people with their flaws.
(no subject)
Date: 2005-10-07 12:42 pm (UTC)I'm not sure what to do though and have lost something of my enthusiasm. Frost came together almost automatically and was a joy to behold as it evolved, especially because with Bri and Lucie and later John I had some good people with background links from the start.
What is your character (apart from a relation of Anarcholes?) tell me about yourself and try to enthuse me...
(no subject)
Date: 2005-10-07 01:24 pm (UTC)Most of the character is in its background once again as Anarcholes tried to get them to join unholy cults like any normal father would the cub scouts or the brownies, and they had the joy of bailing him out of the hideous troubles he got into in his mad quest for vengeance against whoever he hated that week. Eriph herself is a nice upstanding young woman, who does her best in the crazy world she finds herself in. Anarcholes is already standing in the Mayoral elections, so that's some fun plot for me from the get-go. Given the lack of deviancy and hideousness she seems a tremendously dull character for me, so I'm interested to see what comes of her over the two terms - I fully predict player twattishness to drive her insane so I end up basically as Anarcholes mark 2, chanting "Doom!" at the players and being another mad cackling villain a la Petrovsky (only without the deviancy).
I don't expect this to be enthusing for you, darling, but I do suspect the thought of their dark Uncle (Anarchole's brother) and his mad inventions/ ingenious death-traps may intrigue you more, or indeed the idea of their romantically challenged elder brother who seeks love in the streets of Horizon to perhaps be of more interest?
(no subject)
Date: 2005-10-07 01:30 pm (UTC)(no subject)
Date: 2005-10-07 01:33 pm (UTC)(no subject)
Date: 2005-10-07 01:39 pm (UTC)(no subject)
Date: 2005-10-07 02:09 pm (UTC)(no subject)
Date: 2005-10-08 12:35 am (UTC)So, if played in that vein, such that it doesn't actually matter whether characters are balanced, fair enough. Otherwise: Danger, Will Roleplayer.
(no subject)
Date: 2005-10-07 05:16 pm (UTC)Aside from the mad scientist do you have many other ideas floating about currently; after Frost I presume you're looking at something other than a straight combat bunny for the two term game?
(no subject)
Date: 2005-10-07 05:20 pm (UTC)I've got other ideas floating around but nothing I'm particularly enthused by is the trouble.
(no subject)
Date: 2005-10-07 05:48 pm (UTC)Dunno if that sounds at all interesting, just what got spilled out by my Frost + character linkage mental algorithm.
(no subject)
Date: 2005-10-10 11:52 am (UTC)