Chess

Aug. 12th, 2008 02:52 pm
chrisvenus: (Default)
[personal profile] chrisvenus
REcently thanks to [livejournal.com profile] quisalan and R I have had my interest in chess renewed. I used to play when I was younger and was even in the school chess club (yeah, geek points for that one - I was in the school maths team too). I hadn't really played much for ages though but recently Quis and R have bought a chess seet and playing and I've been watching and occasionally giving advice and occasionally playing. Funnily I'd actually downloaded a chess game from XBox live arcade that I played on a bit last night. I'd forgotten how fun it is. And the xbox one is quite good because it implements chess clocks with 10 minutes each whcih means that your games are rather quick and don't draw out too much. Given how fast computers probably actually decide their next move these days I wonder how they decide how much time the computer is going to take to make its move. and indeed how they do different difficulty levels...

But yeah, a random aside to say I've played some chess recently and its quite fun. That maybe because I keep winning. If I had to think more it might stop being as fun... :)

(no subject)

Date: 2008-08-12 02:38 pm (UTC)
From: [identity profile] danfossydan.livejournal.com
Timed 10 min games are very mean against human people I think. Totally different to a game with a longer clock.

I've not played for years, it is great.

(no subject)

Date: 2008-08-12 02:48 pm (UTC)
From: [identity profile] beingjdc.livejournal.com
Cowley Workers always need new players... The season starts in late Autumn so you've got plenty of time. There's a larger Cowley club in Rose Hill, but it's quite strongly focused on the juniors. Also, if you're going to be in the middle of nowhere soon the City club meets near Port Meadow. But Cowley Workers, previously Morris Motors, was my club for a season, and much better for having a laugh and a drink as well as just playing some chess. Plays in Division 3 of 4 in the Oxford league.

Go on, it's fun.

(no subject)

Date: 2008-08-12 03:30 pm (UTC)
From: [identity profile] beingjdc.livejournal.com
You have no idea how useless a large number of their players are. The main problem with matches was how slow the time limits always are. I guess to make an evening of it when it's one play one, that's life. The London Civil Service League is even worszzzzzzz...

(no subject)

Date: 2008-08-12 03:41 pm (UTC)
From: [identity profile] evath.livejournal.com
This is almost certainly due to most chess systems (basics ones atleast) use a look up table for openings and closings, in the middle they search for a move that will take them to a close by looking as many turns as possible ahead. I believe it is that middle point a that's a sod to program for and infact I wouldn't be surprised if it isn't quite crap on alot of games due to the fact most people arn't world champions.

Normally the higher level effects how far into the future the game will look. Though with the horse power of an Xbox and me thinking back to the 386 pre co-processor era I don't know how relivent what I've said is.

(no subject)

Date: 2008-08-12 09:20 pm (UTC)
From: [identity profile] bateleur.livejournal.com
Heh - earlier today I was complaining at the Escapist's assumption that chess was a good game and explaining why it wasn't. Should I link the thread so's you can go and argue with me? ;-)

(no subject)

Date: 2008-08-12 09:31 pm (UTC)
ext_44: (mso)
From: [identity profile] jiggery-pokery.livejournal.com
My old boss, who is a big muckety-muck in the world of computer chess, claimed that they had difficulty selling their computer chess software to one particular manufacturer because the guy they dealt with there, while a very keen chess player, was simply very bad and could never beat their software even at its lowest level. So what they did was they went back and added an even weaker level of computer opponent still, which was weaker simply because it just didn't try terribly hard to win. I have a strong suspicion that most levels in most computer chess software programs these days don't necessarily try to make the optimum move.

(no subject)

Date: 2008-08-12 09:32 pm (UTC)
ext_44: (crisis)
From: [identity profile] jiggery-pokery.livejournal.com
I wouldn't mind seeing it, though you're not going to get much disagreement from these quarters.

(no subject)

Date: 2008-08-12 09:44 pm (UTC)
From: [identity profile] bateleur.livejournal.com
It's comment seven in this thread. There may be something to be said for reading the article first if you have time.

(no subject)

Date: 2008-08-13 11:14 am (UTC)
From: [identity profile] bateleur.livejournal.com
I much prefer chess puzzles to actual chess, because assuming they're remotely well designed there's always something interesting going on. In a real game I'm more likely to think for five minutes and discover there's nothing interesting going on at all.

There is clearly no random element

No, clearly not.

That particular comment is really a response to Jason Rohrer's insistence on no randomness in his single player scenario. The point being that chess contains strategic considerations which are exactly like randomness for every conceivable purpose, so the fact they're not actually random ought to be irrelevant.

For example: in a fiendishly complex midgame position (which, it almost goes without saying, neither player has seen before) my knight is under attack. I determine that to withdraw it would be bad, so I decide to move a pawn to defend it. There are two pawns capable of this task. So, I decide which one to play by considering how the game may evolve from that point. After looking ahead for five or six moves down the relevant lines and at the broader strategic position I am still none the wiser as to which pawn is the better move. I therefore select one based on a general strategic principle: a desire to keep my pieces as centrally positioned as possible.

Did I pick the better pawn? In some absolutely pure theoretical sense this choice was completely in my hands, but to all intents and purposes it was random. I have chosen one of two non-overlapping subsets of the game space and neither I nor my opponent know anything at all about the relative properties of the two. (And if you prefer to think that we do indeed know a small amount about each that doesn't really change the argument.)

This is precisely analogous to a game like Solitaire (the card game). The initial position just places you in a subset of the game space about which you know basically nothing and the rest of the game is spent exploring it.

I think this kind of thing is fine for single player games. It's not really the same kind of mechanic as - for example - rolling a die to see how many spaces you move.

(no subject)

Date: 2008-08-13 11:55 am (UTC)
From: [identity profile] bateleur.livejournal.com
Yes, true. And any game of chess can always end with just two kings staring each other down.

I suspect I have the problem that...

Hardly a problem. If you find such puzzles enjoyable then that's great, since you will never be short of puzzly entertainment! (That said, nor am I since discovering nikoli.com.)

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