Spaced out

Mar. 6th, 2008 10:17 am
chrisvenus: (Default)
[personal profile] chrisvenus
I'm feeling very strange today for many reasons, not least of all the serious lack of sleep that I got last night. My odd mood has me wanting to go out and do something but of course I am in work so I can't. So instead I am posting to LJ. Its not quite the same thing but breaks up the day a little bit at least.

So what's everybody else up to? talk to me, tell me things, post interesting comments and say interesting stuff. Or uninteresting stuff. I just think people should post things.

For my part I discovered that a leg holstser that I have for roleplaying purposes can be attached to the frame of my bed relatively easily. It was one of those random moments as I saw it lying in the corner and deccided to just see if I could. I should probably take it off again before people worry...

So there's my random comment. Now to go play with stylesheets for work...
From: [identity profile] lilibel.livejournal.com
Drawbacks
- May promote inflexibility
- Unrealistic standards may hamper emplyee motivation
- Setting performance standard is time consuming
- Factors beyond employee's control may affect outcomes
- Fact not rewarded may be overlooked

You wanted a comment.
Enjoy the current slide of my HR class.
:p

(no subject)

Date: 2008-03-06 10:44 am (UTC)
From: [identity profile] bateleur.livejournal.com
So what's everybody else up to?

You really want to know? Well, OK. I've been wondering why nothing bounces.

If you look at a 2D physics system - of which there are numerous examples on the web now - it looks quite impressive until you realise that nothing's bouncing at all. Every time two things collide they instantly lose all their (relative) KE.

This would just be an implementation detail, but various different implementations all seem to do it. So now I've spent my morning pondering the reason. (What a rock and roll life I lead, eh?)

(no subject)

Date: 2008-03-06 10:45 am (UTC)
From: [identity profile] innokenti.livejournal.com
ahahaahahaa thesis ahahahaaha


Should be done by tonight.

(no subject)

Date: 2008-03-06 11:05 am (UTC)
From: [identity profile] wimble.livejournal.com
The obvious problem with doing it properly is defining the coefficient of restitution between the various object types.

Sidenote: I can remember asking in my A level maths class what determined the value, because, for example, a marble dropped onto a trampoline doesn't bounce (mostly), but dropped onto a tiled floor, it does. Conversely, a person dropped onto those two surfaces does bounce in the first case, but tends to splat in the second. My teacher (in essence) asked me to go away and stop worrying about it ;-)

On the other hand, setting a global coefficient of (eg) 0.25 wouldn't be too bad.

(no subject)

Date: 2008-03-06 11:15 am (UTC)
From: [identity profile] ar-gemlad.livejournal.com
I am procrastinating at work. As per usual.

(no subject)

Date: 2008-03-06 11:38 am (UTC)
From: [identity profile] chaosdeathfish.livejournal.com
I do not understand the world any more.

I want to hide in a corner and recover from Albion. They won't let me. Bastards.

Got plans for a Broken World character yet?

Oh, and doesn't the phrase This user has turned on the option that logs your IP address when posting sound so clunky? Surely just Your IP address will logged when posting would be much neater and convey just as much meaning? It bugs me.

I need a top hat.

So, Exalted again week after next?

(no subject)

Date: 2008-03-06 11:39 am (UTC)
From: [identity profile] bateleur.livejournal.com
On the other hand, setting a global coefficient of (eg) 0.25 wouldn't be too bad.

Indeed. I can see the argument for a flat value, but why zero? (My tentative answer so far is that is has to do with complications arising from the nature of impacts in quantized time.)

Also unless your software needs to support a very large number of different materials there's nothing wrong with having a lookup table for coefficients of restitution. Takes a pair of materials, returns a hardcoded result.

(Incidentally I think trampoline is a bogus example - that would need to be modelled as a complex structure, not a rigid body.)

(no subject)

Date: 2008-03-06 11:46 am (UTC)
From: [identity profile] bateleur.livejournal.com
They wouldn't join together as such, so unless they collided absolutely dead flat they'd likely spin away from each other. But deflection due to angled impact is not the same as bounce.

My current theory is that quantized time causes the problem. Why? Because forces are replaced with impulses, but applying gravity as an impulse is problematic in any frame in which a collision occurs. This is because you end up processing each impact at slightly the wrong velocity (since it occurs mid-frame in general but the gravity-adjusted velocity is as at end-of-frame). This sounds like a small effect, but it means objects won't come properly to rest. Instead they'll bobble around as though there's an earthquake going on.

(no subject)

Date: 2008-03-06 11:56 am (UTC)
From: [identity profile] hrhianne.livejournal.com
Staring at gmail and going "Why are there no Albion IC emails?" and being bored.

(no subject)

Date: 2008-03-06 12:03 pm (UTC)
From: [identity profile] evath.livejournal.com
I'm cleaning a mouldy room.

Sucks to be me.

(no subject)

Date: 2008-03-06 12:19 pm (UTC)
From: [identity profile] innokenti.livejournal.com
Please note lack of a two-term game. They're doing 3 1-term games.


Re: Exalted. I am here next week, but not the two weeks after that. And then back again.

TO THE FUTURE.

(no subject)

Date: 2008-03-06 12:30 pm (UTC)
From: [identity profile] bateleur.livejournal.com
Well the component parallel to the direction of impact is exactly like bouncing on the floor. It's just that in practice if two objects randomly collide in the air they often retain most of their momentum and just change direction a bit, which can make it hard to judge by eye to what extent there was energy lost in the collision.

(no subject)

Date: 2008-03-06 12:31 pm (UTC)
From: [identity profile] bateleur.livejournal.com
They're doing 3 1-term games.

Hurrah! Actual innovation!

(no subject)

Date: 2008-03-06 12:52 pm (UTC)
From: [identity profile] quisalan.livejournal.com
I'm in work in Abingdon trying to get patient data off a busted SMC :(.

This is kind of cool, though, considering I woke up this morning in Basel!

(no subject)

Date: 2008-03-06 01:06 pm (UTC)
From: [identity profile] quisalan.livejournal.com
*snickers*

I was on the 7am (CET) flight.

This means I got a taxi at 5.45am (CET). Which is like, 4.45am UK time.

I'm going to be so dead tonight! :)

(no subject)

Date: 2008-03-06 06:30 pm (UTC)
ext_44: (power)
From: [identity profile] jiggery-pokery.livejournal.com
My wife and I have just watched the last two episodes of series two of the West Wing. I'm working the day shift tomorrow and so need to be up at 5am, so I'm not a million miles away from getting a very early night.

(no subject)

Date: 2008-03-06 09:05 pm (UTC)
From: [identity profile] anotherusedpage.livejournal.com
What I did today: procrastinated from life with maelstromfaff. Procrastinated from Maelstrom with albionfic. Sang Old Macdonald and then Verdi's Falstaff. Went home.

(no subject)

Date: 2008-03-06 11:32 pm (UTC)
From: [identity profile] evath.livejournal.com
It was the lab cold room, so 4 C and it was nearly black with mould and stuff people have left in there from years ago. Basically the a fridge the size of my bathroom, and the mould levels of a student fridge after it's been forgotten over the holidays.

Done now though.

Profile

chrisvenus: (Default)
chrisvenus

May 2011

S M T W T F S
1234567
891011121314
15161718192021
22232425262728
293031    

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags