the trick as Stealers is to set up to rush the room.
But even then if set up correctly the final room is so easily defensible. As I recall it's a 3x3 with one way in, a 5 tile corridor and then a T-junction. You keep three men across the back of the room on overwatch, giving one of them 9 shots and two of them 3 shots at any advancing stealer. You also keep your two sergeants just inside the door, facing across the doorway at each other - they'll also get 3 overwatch shots at any advancing stealer. Plus all marines in the room will get additional overwatch shots in response to a melee. Command points are saved for clearing jams and going back onto overwatch.
That makes the room a real strong point. Combined with the two flamers to hold things up and three other marines to whittle down numbers / sacrifice themselves to buy time, it can make it very hard to build up the necessary stealer forces to assault the control room.
far more often than I've lost "CAT Hunt" or "Decoy"
I don't recall Decoy. I do recall CAT Hunt, and as I recall the main thing was to keep the squads together and move through systematically rather than separate and try to go for all the CATs at once, although I may be misremembering.
(no subject)
Date: 2008-02-20 04:37 pm (UTC)But even then if set up correctly the final room is so easily defensible. As I recall it's a 3x3 with one way in, a 5 tile corridor and then a T-junction. You keep three men across the back of the room on overwatch, giving one of them 9 shots and two of them 3 shots at any advancing stealer. You also keep your two sergeants just inside the door, facing across the doorway at each other - they'll also get 3 overwatch shots at any advancing stealer. Plus all marines in the room will get additional overwatch shots in response to a melee. Command points are saved for clearing jams and going back onto overwatch.
That makes the room a real strong point. Combined with the two flamers to hold things up and three other marines to whittle down numbers / sacrifice themselves to buy time, it can make it very hard to build up the necessary stealer forces to assault the control room.
far more often than I've lost "CAT Hunt" or "Decoy"
I don't recall Decoy. I do recall CAT Hunt, and as I recall the main thing was to keep the squads together and move through systematically rather than separate and try to go for all the CATs at once, although I may be misremembering.