It's winnable as Stealers, you just have to be really, really careful with your blip deployment. The flamers do indeed eat up a lot of the time, but during that time the Stealers still get reinforcements, so the trick as Stealers is to set up to rush the room. Stealers win about 3/4 of the time if the Marines play along.
The catch is, of course, that a smart Marine player won't play along. Timing things correctly the marines can often set up turns where they can hold fire relatively safely on one flamer. The Stealers then have to decide whether to commit serious resources to the breach or to hold off. It's a delicate balance.
Let's put it this way: I've won that mission as Stealers far more often than I've lost "CAT Hunt" or "Decoy". I used to claim "CAT Hunt" was unwinnable for the Marines, but then lathany beat me. Still, that's something like 12-1 to the Stealers!
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The catch is, of course, that a smart Marine player won't play along. Timing things correctly the marines can often set up turns where they can hold fire relatively safely on one flamer. The Stealers then have to decide whether to commit serious resources to the breach or to hold off. It's a delicate balance.
Let's put it this way: I've won that mission as Stealers far more often than I've lost "CAT Hunt" or "Decoy". I used to claim "CAT Hunt" was unwinnable for the Marines, but then