Doing this was sometimes correct, but it would usually cost you the Flamer. By contrast if you have a 100% kill rate it's always correct, which is dull.
Agreed. As far as I was concerned the flamer was far less about killing things and far more sensibly employed for tactical area denial - never flame a room full of stealers, flame the corridor in front of it to rap them.
As I recall, the final mission of the original campaign (hold off the stealers for x turns (possibly 16?) while a neurotoxin is dispersed through the hulk) was all but impossible to lose as Marines with appropriate deployment of flamers to hold the two choke-points.
no subject
Agreed. As far as I was concerned the flamer was far less about killing things and far more sensibly employed for tactical area denial - never flame a room full of stealers, flame the corridor in front of it to rap them.
As I recall, the final mission of the original campaign (hold off the stealers for x turns (possibly 16?) while a neurotoxin is dispersed through the hulk) was all but impossible to lose as Marines with appropriate deployment of flamers to hold the two choke-points.